[Author]
Author = alebalGTA
[Description]
Description = Girls on the island, Tanya wants to sunbathe naked, Ronda wants to have a drink, Sweetie thinks about money, Dixon plays his music, Juan is busy managing this goddamn island, but at least for a while, he'll have some help.
[Objectives]
Objectivescount = 30

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1154,631
Objectives[0]positionY = -3371,198
Objectives[0]positionZ = 13,94005
Objectives[0]Heading = 77,45601
Objectives[0]model = a_f_y_hipster_03
Objectives[0]variation = Custom
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Revolver
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 21
Objectives[0]mission_Actors[0]positionX = -1159,509
Objectives[0]mission_Actors[0]positionY = -3371,611
Objectives[0]mission_Actors[0]positionZ = 13,89971
Objectives[0]mission_Actors[0]Heading = 60,55044
Objectives[0]mission_Actors[0]String_Name = ig_wade
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 10
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 53
Objectives[0]mission_Actors[1]positionX = -1159,509
Objectives[0]mission_Actors[1]positionY = -3371,611
Objectives[0]mission_Actors[1]positionZ = 13,89971
Objectives[0]mission_Actors[1]Heading = 60,55044
Objectives[0]mission_Actors[1]String_Name = a_f_y_rurmeth_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Revolver
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -1018,057
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -2409,139
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 13,44454
Objectives[0]mission_Actors[1]Task_List[0]time = 5
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 2
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 66
Objectives[0]mission_Actors[2]positionX = -1159,509
Objectives[0]mission_Actors[2]positionY = -3371,611
Objectives[0]mission_Actors[2]positionZ = 13,89971
Objectives[0]mission_Actors[2]Heading = 60,55044
Objectives[0]mission_Actors[2]String_Name = a_f_y_eastsa_02
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 500
Objectives[0]mission_Actors[2]Hearing_Range = 500
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = Pause
Objectives[0]mission_Actors[2]Task_List[0]PositionX = -1022,407
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -2407,234
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 13,44454
Objectives[0]mission_Actors[2]Task_List[0]time = 5
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 7
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1159,509
Objectives[0]mission_Vehicles[0]positionY = -3371,611
Objectives[0]mission_Vehicles[0]positionZ = 13,89971
Objectives[0]mission_Vehicles[0]Heading = 60,55044
Objectives[0]mission_Vehicles[0]Name = Youga Classic
Objectives[0]mission_Vehicles[0]Model = youga2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicYellowBird
Objectives[0]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 7
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 21
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 5
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 6
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -1018,057
Objectives[1]positionY = -2409,139
Objectives[1]positionZ = 12,94454
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -1018,057
Objectives[1]Task_List[0]PositionY = -2409,139
Objectives[1]Task_List[0]PositionZ = 13,44454
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 0
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 9
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 4
Objectives[1]mission_Actors[0]positionX = -1991,311
Objectives[1]mission_Actors[0]positionY = -506,3393
Objectives[1]mission_Actors[0]positionZ = 20,73281
Objectives[1]mission_Actors[0]Heading = 87,78217
Objectives[1]mission_Actors[0]String_Name = ig_dix
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Unarmed
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 3
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[1]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveCutscene[0] = 4
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 4
Objectives[1]mission_Actors[1]positionX = -1987,895
Objectives[1]mission_Actors[1]positionY = -511,2704
Objectives[1]mission_Actors[1]positionZ = 12,17823
Objectives[1]mission_Actors[1]Heading = 332,782
Objectives[1]mission_Actors[1]String_Name = ig_englishdave
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Default
Objectives[1]mission_Actors[1]Task = 99
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Task_List_Count = 8
Objectives[1]mission_Actors[1]Task_Repeat = False
Objectives[1]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[0]DestinationX = -1982,817
Objectives[1]mission_Actors[1]Task_List[0]DestinationY = -504,5685
Objectives[1]mission_Actors[1]Task_List[0]DestinationZ = 15,94786
Objectives[1]mission_Actors[1]Task_List[0]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[0]Speed = 1
Objectives[1]mission_Actors[1]Task_List[0]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[1]DestinationX = -1984,645
Objectives[1]mission_Actors[1]Task_List[1]DestinationY = -502,816
Objectives[1]mission_Actors[1]Task_List[1]DestinationZ = 15,94786
Objectives[1]mission_Actors[1]Task_List[1]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[1]Speed = 1
Objectives[1]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[2]DestinationX = -1990,108
Objectives[1]mission_Actors[1]Task_List[2]DestinationY = -510,0865
Objectives[1]mission_Actors[1]Task_List[2]DestinationZ = 15,94786
Objectives[1]mission_Actors[1]Task_List[2]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[2]Speed = 1
Objectives[1]mission_Actors[1]Task_List[2]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[3]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[3]DestinationX = -1987,81
Objectives[1]mission_Actors[1]Task_List[3]DestinationY = -511,4979
Objectives[1]mission_Actors[1]Task_List[3]DestinationZ = 15,94786
Objectives[1]mission_Actors[1]Task_List[3]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[3]Speed = 1
Objectives[1]mission_Actors[1]Task_List[3]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[4]DestinationX = -1983,087
Objectives[1]mission_Actors[1]Task_List[4]DestinationY = -504,2519
Objectives[1]mission_Actors[1]Task_List[4]DestinationZ = 20,23281
Objectives[1]mission_Actors[1]Task_List[4]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[4]Speed = 1
Objectives[1]mission_Actors[1]Task_List[4]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[5]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[5]DestinationX = -1984,569
Objectives[1]mission_Actors[1]Task_List[5]DestinationY = -503,088
Objectives[1]mission_Actors[1]Task_List[5]DestinationZ = 20,23281
Objectives[1]mission_Actors[1]Task_List[5]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[5]Speed = 1
Objectives[1]mission_Actors[1]Task_List[5]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[6]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[6]DestinationX = -1987,448
Objectives[1]mission_Actors[1]Task_List[6]DestinationY = -506,8007
Objectives[1]mission_Actors[1]Task_List[6]DestinationZ = 20,2924
Objectives[1]mission_Actors[1]Task_List[6]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[6]Speed = 1
Objectives[1]mission_Actors[1]Task_List[6]GoStraitToCoord = True
Objectives[1]mission_Actors[1]Task_List[7]Type = WalkTo
Objectives[1]mission_Actors[1]Task_List[7]DestinationX = -1989,715
Objectives[1]mission_Actors[1]Task_List[7]DestinationY = -504,8743
Objectives[1]mission_Actors[1]Task_List[7]DestinationZ = 20,23281
Objectives[1]mission_Actors[1]Task_List[7]Rotation = -27,21796
Objectives[1]mission_Actors[1]Task_List[7]Speed = 1
Objectives[1]mission_Actors[1]Task_List[7]GoStraitToCoord = True
Objectives[1]mission_Actors[1]NeededForObjectiveCutsceneCount = 2
Objectives[1]mission_Actors[1]NeededForObjectiveCutscene[0] = 2
Objectives[1]mission_Actors[1]NeededForObjectiveCutscene[1] = 3
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 4
Objectives[1]mission_Actors[2]positionX = -1986,906
Objectives[1]mission_Actors[2]positionY = -510,0017
Objectives[1]mission_Actors[2]positionZ = 12,54879
Objectives[1]mission_Actors[2]Heading = 312,782
Objectives[1]mission_Actors[2]String_Name = ig_tonyprince
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Pistol
Objectives[1]mission_Actors[2]Variation = Default
Objectives[1]mission_Actors[2]Task = 99
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Task_List_Count = 8
Objectives[1]mission_Actors[2]Task_Repeat = False
Objectives[1]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[0]DestinationX = -1982,616
Objectives[1]mission_Actors[2]Task_List[0]DestinationY = -504,3337
Objectives[1]mission_Actors[2]Task_List[0]DestinationZ = 15,94786
Objectives[1]mission_Actors[2]Task_List[0]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[0]Speed = 1
Objectives[1]mission_Actors[2]Task_List[0]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[1]DestinationX = -1985,238
Objectives[1]mission_Actors[2]Task_List[1]DestinationY = -502,9418
Objectives[1]mission_Actors[2]Task_List[1]DestinationZ = 15,94786
Objectives[1]mission_Actors[2]Task_List[1]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[1]Speed = 1
Objectives[1]mission_Actors[2]Task_List[1]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[2]DestinationX = -1990,299
Objectives[1]mission_Actors[2]Task_List[2]DestinationY = -510,259
Objectives[1]mission_Actors[2]Task_List[2]DestinationZ = 15,94786
Objectives[1]mission_Actors[2]Task_List[2]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[2]Speed = 1
Objectives[1]mission_Actors[2]Task_List[2]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[3]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[3]DestinationX = -1987,623
Objectives[1]mission_Actors[2]Task_List[3]DestinationY = -511,2825
Objectives[1]mission_Actors[2]Task_List[3]DestinationZ = 15,94786
Objectives[1]mission_Actors[2]Task_List[3]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[3]Speed = 1
Objectives[1]mission_Actors[2]Task_List[3]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[4]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[4]DestinationX = -1982,862
Objectives[1]mission_Actors[2]Task_List[4]DestinationY = -504,9029
Objectives[1]mission_Actors[2]Task_List[4]DestinationZ = 20,23281
Objectives[1]mission_Actors[2]Task_List[4]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[4]Speed = 1
Objectives[1]mission_Actors[2]Task_List[4]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[5]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[5]DestinationX = -1985,216
Objectives[1]mission_Actors[2]Task_List[5]DestinationY = -503,1136
Objectives[1]mission_Actors[2]Task_List[5]DestinationZ = 20,23281
Objectives[1]mission_Actors[2]Task_List[5]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[5]Speed = 1
Objectives[1]mission_Actors[2]Task_List[5]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[6]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[6]DestinationX = -1987,871
Objectives[1]mission_Actors[2]Task_List[6]DestinationY = -506,6714
Objectives[1]mission_Actors[2]Task_List[6]DestinationZ = 20,2924
Objectives[1]mission_Actors[2]Task_List[6]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[6]Speed = 1
Objectives[1]mission_Actors[2]Task_List[6]GoStraitToCoord = True
Objectives[1]mission_Actors[2]Task_List[7]Type = WalkTo
Objectives[1]mission_Actors[2]Task_List[7]DestinationX = -1990,862
Objectives[1]mission_Actors[2]Task_List[7]DestinationY = -506,5948
Objectives[1]mission_Actors[2]Task_List[7]DestinationZ = 20,23281
Objectives[1]mission_Actors[2]Task_List[7]Rotation = -27,21796
Objectives[1]mission_Actors[2]Task_List[7]Speed = 1
Objectives[1]mission_Actors[2]Task_List[7]GoStraitToCoord = True
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 4
Objectives[1]mission_Actors[3]positionX = -1991,354
Objectives[1]mission_Actors[3]positionY = -506,4012
Objectives[1]mission_Actors[3]positionZ = 16,07749
Objectives[1]mission_Actors[3]Heading = 218,4883
Objectives[1]mission_Actors[3]String_Name = a_m_m_trampbeac_01
Objectives[1]mission_Actors[3]Relationship_Group = Friend
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = 966099553
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 3
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 4
Objectives[1]mission_Actors[4]positionX = -1991,15
Objectives[1]mission_Actors[4]positionY = -510,1043
Objectives[1]mission_Actors[4]positionZ = 16,44786
Objectives[1]mission_Actors[4]Heading = 138,391
Objectives[1]mission_Actors[4]String_Name = a_m_m_tramp_01
Objectives[1]mission_Actors[4]Relationship_Group = Friend
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = 966099553
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 3
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 4
Objectives[1]mission_Actors[5]positionX = -1990,112
Objectives[1]mission_Actors[5]positionY = -511,5174
Objectives[1]mission_Actors[5]positionZ = 20,73281
Objectives[1]mission_Actors[5]Heading = 331,2553
Objectives[1]mission_Actors[5]String_Name = a_m_m_tramp_01
Objectives[1]mission_Actors[5]Relationship_Group = Friend
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = Unarmed
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 3
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 4
Objectives[1]mission_Actors[6]positionX = -1988,986
Objectives[1]mission_Actors[6]positionY = -508,3477
Objectives[1]mission_Actors[6]positionZ = 20,73282
Objectives[1]mission_Actors[6]Heading = 302,0252
Objectives[1]mission_Actors[6]String_Name = a_m_o_soucent_03
Objectives[1]mission_Actors[6]Relationship_Group = Friend
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 100
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = 966099553
Objectives[1]mission_Actors[6]Variation = Default
Objectives[1]mission_Actors[6]Task = 3
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 4
Objectives[1]mission_Actors[7]positionX = -1991,583
Objectives[1]mission_Actors[7]positionY = -507,643
Objectives[1]mission_Actors[7]positionZ = 20,73282
Objectives[1]mission_Actors[7]Heading = 7,989781
Objectives[1]mission_Actors[7]String_Name = a_f_m_skidrow_01
Objectives[1]mission_Actors[7]Relationship_Group = Friend
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 100
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = Unarmed
Objectives[1]mission_Actors[7]Variation = Default
Objectives[1]mission_Actors[7]Task = 3
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 4
Objectives[1]mission_Actors[8]positionX = -1992,14
Objectives[1]mission_Actors[8]positionY = -505,6055
Objectives[1]mission_Actors[8]positionZ = 20,73282
Objectives[1]mission_Actors[8]Heading = 218,2888
Objectives[1]mission_Actors[8]String_Name = a_f_m_tramp_01
Objectives[1]mission_Actors[8]Relationship_Group = Friend
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 100
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = 966099553
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 3
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1982,925
Objectives[2]positionY = -503,6633
Objectives[2]positionZ = 15,47864
Objectives[2]Cutscenes_Time = 14
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = True
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 5595,384
Objectives[2]ObjectiveMessages[0]positionY = -5265,512
Objectives[2]ObjectiveMessages[0]positionZ = 14,1973
Objectives[2]ObjectiveMessages[0]Message = ~b~Dixon, we're here, are you ready?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 5590,09
Objectives[2]ObjectiveMessages[1]positionY = -5272,508
Objectives[2]ObjectiveMessages[1]positionZ = 14,70868
Objectives[2]ObjectiveMessages[1]Message = ~g~Yes, just a second...
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 5
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1982,403
Objectives[3]positionY = -504,1511
Objectives[3]positionZ = 19,73281
Objectives[3]Cutscenes_Time = 10
Objectives[3]Cutscenes_Trans_Time = 2
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = True
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 0,1
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1993,713
Objectives[4]positionY = -506,5366
Objectives[4]positionZ = 19,73281
Objectives[4]Cutscenes_Time = 16
Objectives[4]Cutscenes_Trans_Time = 6
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 0,1
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 6
Objectives[4]ObjectiveMessages[0]positionX = 5579,51
Objectives[4]ObjectiveMessages[0]positionY = -5279
Objectives[4]ObjectiveMessages[0]positionZ = 15,84084
Objectives[4]ObjectiveMessages[0]Message = ~y~Emh... who are all this people?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 5574,854
Objectives[4]ObjectiveMessages[1]positionY = -5283,375
Objectives[4]ObjectiveMessages[1]positionZ = 15,85015
Objectives[4]ObjectiveMessages[1]Message = ~g~Just friends who need a place to stay during the storm.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 5570,451
Objectives[4]ObjectiveMessages[2]positionY = -5286,911
Objectives[4]ObjectiveMessages[2]positionZ = 15,94803
Objectives[4]ObjectiveMessages[2]Message = ~g~They will keep an eye on the house while I'm away.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 8
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = 5565,238
Objectives[4]ObjectiveMessages[3]positionY = -5291,039
Objectives[4]ObjectiveMessages[3]positionZ = 16,19145
Objectives[4]ObjectiveMessages[3]Message = Thanks for offering us to stay here, Dix.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = White
Objectives[4]ObjectiveMessages[3]PlayFromStart = False
Objectives[4]ObjectiveMessages[3]Delay = True
Objectives[4]ObjectiveMessages[3]DelayTime = 13
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = True
Objectives[4]ObjectiveMessages[3]TypeTextMesage = False
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[4]positionX = 5561,221
Objectives[4]ObjectiveMessages[4]positionY = -5295,258
Objectives[4]ObjectiveMessages[4]positionZ = 16,67859
Objectives[4]ObjectiveMessages[4]Message = ~g~You're welcome.
Objectives[4]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[4]Sender = 
Objectives[4]ObjectiveMessages[4]Subject = 
Objectives[4]ObjectiveMessages[4]MessageColor = White
Objectives[4]ObjectiveMessages[4]PlayFromStart = False
Objectives[4]ObjectiveMessages[4]Delay = True
Objectives[4]ObjectiveMessages[4]DelayTime = 17
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = True
Objectives[4]ObjectiveMessages[4]TypeTextMesage = False
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[5]positionX = 5556,617
Objectives[4]ObjectiveMessages[5]positionY = -5299,317
Objectives[4]ObjectiveMessages[5]positionZ = 16,68522
Objectives[4]ObjectiveMessages[5]Message = ~b~Okay... come on, we have to go.
Objectives[4]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[5]Sender = 
Objectives[4]ObjectiveMessages[5]Subject = 
Objectives[4]ObjectiveMessages[5]MessageColor = White
Objectives[4]ObjectiveMessages[5]PlayFromStart = False
Objectives[4]ObjectiveMessages[5]Delay = True
Objectives[4]ObjectiveMessages[5]DelayTime = 19
Objectives[4]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[5]TypeSubtitle = True
Objectives[4]ObjectiveMessages[5]TypeTextMesage = False
Objectives[4]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -1025,039
Objectives[5]positionY = -2412,576
Objectives[5]positionZ = 12,94454
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 4
Objectives[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]Task_List[0]positionX = -1019,291
Objectives[5]Task_List[0]positionY = -2408,222
Objectives[5]Task_List[0]positionZ = 13,44454
Objectives[5]Task_List[0]Block = True
Objectives[5]Task_List[1]Type = EnterVehicle
Objectives[5]Task_List[1]PositionX = -1019,291
Objectives[5]Task_List[1]PositionY = -2408,222
Objectives[5]Task_List[1]PositionZ = 13,44454
Objectives[5]Task_List[1]Speed = 1
Objectives[5]Task_List[1]SeatIndex = -1
Objectives[5]Task_List[1]TaskIndex = 1
Objectives[5]Task_List[1]Warp = True
Objectives[5]Task_List[2]Type = Drive
Objectives[5]Task_List[2]PositionX = -1630,38
Objectives[5]Task_List[2]PositionY = -3101,731
Objectives[5]Task_List[2]PositionZ = 13,44475
Objectives[5]Task_List[2]Speed = 15
Objectives[5]Task_List[2]StopBeforeVehicles = False
Objectives[5]Task_List[2]StopBeforeActors = False
Objectives[5]Task_List[2]AvoidVehicles = True
Objectives[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]Task_List[2]AvoidActors = True
Objectives[5]Task_List[2]AvoidObjects = True
Objectives[5]Task_List[2]StopAtLights = False
Objectives[5]Task_List[2]UseBlinkers = True
Objectives[5]Task_List[2]AllowGoingWrongWay = True
Objectives[5]Task_List[2]Reverse = False
Objectives[5]Task_List[2]TakeShortestPath = False
Objectives[5]Task_List[2]IgnoreRoads = False
Objectives[5]Task_List[2]IgnoreAllPathing = False
Objectives[5]Task_List[2]AvoidHighWays = False
Objectives[5]Task_List[3]Type = Drive
Objectives[5]Task_List[3]PositionX = -1662,745
Objectives[5]Task_List[3]PositionY = -3127,118
Objectives[5]Task_List[3]PositionZ = 13,49222
Objectives[5]Task_List[3]Speed = 15
Objectives[5]Task_List[3]StopBeforeVehicles = False
Objectives[5]Task_List[3]StopBeforeActors = False
Objectives[5]Task_List[3]AvoidVehicles = True
Objectives[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]Task_List[3]AvoidActors = True
Objectives[5]Task_List[3]AvoidObjects = True
Objectives[5]Task_List[3]StopAtLights = False
Objectives[5]Task_List[3]UseBlinkers = True
Objectives[5]Task_List[3]AllowGoingWrongWay = True
Objectives[5]Task_List[3]Reverse = False
Objectives[5]Task_List[3]TakeShortestPath = True
Objectives[5]Task_List[3]IgnoreRoads = True
Objectives[5]Task_List[3]IgnoreAllPathing = True
Objectives[5]Task_List[3]AvoidHighWays = True
Objectives[5]mission_ActorsCount = 2
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -1649,448
Objectives[5]mission_Actors[0]positionY = -3138,919
Objectives[5]mission_Actors[0]positionZ = 14,59517
Objectives[5]mission_Actors[0]Heading = 332,0948
Objectives[5]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[5]mission_Actors[1]SpawnInVehicle = True
Objectives[5]mission_Actors[1]SeatIndex = 0
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 32
Objectives[5]mission_Actors[1]positionX = -1649,448
Objectives[5]mission_Actors[1]positionY = -3138,919
Objectives[5]mission_Actors[1]positionZ = 14,59517
Objectives[5]mission_Actors[1]Heading = 332,0948
Objectives[5]mission_Actors[1]String_Name = mp_f_boatstaff_01
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = True
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 2
Objectives[5]mission_Vehicles[0]positionX = -1649,448
Objectives[5]mission_Vehicles[0]positionY = -3138,919
Objectives[5]mission_Vehicles[0]positionZ = 14,59517
Objectives[5]mission_Vehicles[0]Heading = 332,0948
Objectives[5]mission_Vehicles[0]Name = Luxor Deluxe
Objectives[5]mission_Vehicles[0]Model = luxor2
Objectives[5]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicClassicGold
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = True
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 32
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 17
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 4
Objectives[5]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 18
Objectives[5]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 19
Objectives[5]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 22
Objectives[5]mission_Vehicles[0]NeededForObjectiveCutscene[3] = 23
Objectives[5]mission_Vehicles[1]positionX = -1592,838
Objectives[5]mission_Vehicles[1]positionY = -3097,983
Objectives[5]mission_Vehicles[1]positionZ = 14,58677
Objectives[5]mission_Vehicles[1]Heading = 0,1910973
Objectives[5]mission_Vehicles[1]Name = Nimbus
Objectives[5]mission_Vehicles[1]Model = nimbus
Objectives[5]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[5]mission_Vehicles[1]SecondaryColor = MetallicClassicGold
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = True
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 21
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1342,226
Objectives[6]positionY = -3042,646
Objectives[6]positionZ = 12,94449
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 10
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = True
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 0,1
Objectives[6]Cutscenes_Follow_Hieght = 50
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1024,106
Objectives[7]positionY = -2399,124
Objectives[7]positionZ = 12,94454
Objectives[7]Cutscenes_Time = 9
Objectives[7]Cutscenes_Trans_Time = 6
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = True
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 2
Objectives[7]Cutscenes_Follow_Hieght = 0,7
Objectives[7]Cutscenes_Follow_Angle = 350
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = 5553,535
Objectives[7]ObjectiveMessages[0]positionY = -5304,674
Objectives[7]ObjectiveMessages[0]positionZ = 16,87585
Objectives[7]ObjectiveMessages[0]Message = ~r~But will it be the right day to fly?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 6
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 5551,496
Objectives[7]ObjectiveMessages[1]positionY = -5311,612
Objectives[7]ObjectiveMessages[1]positionZ = 18,08531
Objectives[7]ObjectiveMessages[1]Message = ~p~Are you afraid of flying, coward?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 9
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 5549,236
Objectives[7]ObjectiveMessages[2]positionY = -5317,137
Objectives[7]ObjectiveMessages[2]positionZ = 19,21606
Objectives[7]ObjectiveMessages[2]Message = ~r~No, I'm afraid of crashing.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 12
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -1025,482
Objectives[8]positionY = -2395,255
Objectives[8]positionZ = 12,94454
Objectives[8]Cutscenes_Time = 2
Objectives[8]Cutscenes_Trans_Time = 16
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = True
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 0,8
Objectives[8]Cutscenes_Follow_Angle = 195
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 5546,07
Objectives[8]ObjectiveMessages[0]positionY = -5325,083
Objectives[8]ObjectiveMessages[0]positionZ = 21,16623
Objectives[8]ObjectiveMessages[0]Message = ~p~When we get above the clouds it will be fine.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 5549,023
Objectives[8]ObjectiveMessages[1]positionY = -5335,94
Objectives[8]ObjectiveMessages[1]positionZ = 22,99243
Objectives[8]ObjectiveMessages[1]Message = ~o~Don't think about flying, think about when we will arrive and you can sunbathe in a bikini.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 5
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 5548,894
Objectives[8]ObjectiveMessages[2]positionY = -5341,406
Objectives[8]ObjectiveMessages[2]positionZ = 23,99279
Objectives[8]ObjectiveMessages[2]Message = ~p~Did you buy a new bikini?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 12
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 5546,678
Objectives[8]ObjectiveMessages[3]positionY = -5346,429
Objectives[8]ObjectiveMessages[3]positionZ = 24,03766
Objectives[8]ObjectiveMessages[3]Message = ~r~I won't need a bikini to sunbathe.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 15
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -1020,716
Objectives[9]positionY = -2393,012
Objectives[9]positionZ = 12,94454
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -1296,918
Objectives[10]positionY = -2716,226
Objectives[10]positionZ = 12,94492
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = True
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = -1384,054
Objectives[11]positionY = -3241,662
Objectives[11]positionZ = 12,94482
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 1
Objectives[11]mission_ActorsCount = 3
Objectives[11]mission_Actors[0]SpawnInVehicle = True
Objectives[11]mission_Actors[0]SeatIndex = 0
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 92
Objectives[11]mission_Actors[0]positionX = -1464,848
Objectives[11]mission_Actors[0]positionY = -3196,352
Objectives[11]mission_Actors[0]positionZ = 13,44754
Objectives[11]mission_Actors[0]Heading = 55,18763
Objectives[11]mission_Actors[0]String_Name = ig_tonyprince
Objectives[11]mission_Actors[0]Relationship_Group = Companion
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Pistol
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 1
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = Pause
Objectives[11]mission_Actors[0]Task_List[0]PositionX = -1385,586
Objectives[11]mission_Actors[0]Task_List[0]PositionY = -3243,534
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 13,44482
Objectives[11]mission_Actors[0]Task_List[0]time = 5
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[11]mission_Actors[1]SpawnInVehicle = True
Objectives[11]mission_Actors[1]SeatIndex = 2
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 92
Objectives[11]mission_Actors[1]positionX = -1464,848
Objectives[11]mission_Actors[1]positionY = -3196,352
Objectives[11]mission_Actors[1]positionZ = 13,44754
Objectives[11]mission_Actors[1]Heading = 55,18763
Objectives[11]mission_Actors[1]String_Name = ig_dix
Objectives[11]mission_Actors[1]Relationship_Group = Companion
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = True
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Pistol
Objectives[11]mission_Actors[1]Variation = Default
Objectives[11]mission_Actors[1]Task = 99
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Task_List_Count = 1
Objectives[11]mission_Actors[1]Task_Repeat = False
Objectives[11]mission_Actors[1]Task_List[0]Type = Pause
Objectives[11]mission_Actors[1]Task_List[0]PositionX = -1385,39
Objectives[11]mission_Actors[1]Task_List[0]PositionY = -3243,677
Objectives[11]mission_Actors[1]Task_List[0]PositionZ = 13,44482
Objectives[11]mission_Actors[1]Task_List[0]time = 5
Objectives[11]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveHint[0] = 15
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[11]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveGoToActor[0] = 14
Objectives[11]mission_Actors[2]SpawnInVehicle = True
Objectives[11]mission_Actors[2]SeatIndex = -1
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 92
Objectives[11]mission_Actors[2]positionX = -1464,848
Objectives[11]mission_Actors[2]positionY = -3196,352
Objectives[11]mission_Actors[2]positionZ = 13,44754
Objectives[11]mission_Actors[2]Heading = 55,18763
Objectives[11]mission_Actors[2]String_Name = ig_englishdave
Objectives[11]mission_Actors[2]Relationship_Group = Companion
Objectives[11]mission_Actors[2]AddBlip = False
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = True
Objectives[11]mission_Actors[2]SetHealth = 100
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Pistol
Objectives[11]mission_Actors[2]Variation = Default
Objectives[11]mission_Actors[2]Task = 99
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Task_List_Count = 4
Objectives[11]mission_Actors[2]Task_Repeat = False
Objectives[11]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[2]Task_List[0]PositionX = -1385,39
Objectives[11]mission_Actors[2]Task_List[0]PositionY = -3243,677
Objectives[11]mission_Actors[2]Task_List[0]PositionZ = 13,44482
Objectives[11]mission_Actors[2]Task_List[0]Block = True
Objectives[11]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[11]mission_Actors[2]Task_List[1]PositionX = -1385,058
Objectives[11]mission_Actors[2]Task_List[1]PositionY = -3243,397
Objectives[11]mission_Actors[2]Task_List[1]PositionZ = 13,44482
Objectives[11]mission_Actors[2]Task_List[1]Speed = 1
Objectives[11]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[11]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[11]mission_Actors[2]Task_List[2]Type = Drive
Objectives[11]mission_Actors[2]Task_List[2]PositionX = -1622,965
Objectives[11]mission_Actors[2]Task_List[2]PositionY = -3104,702
Objectives[11]mission_Actors[2]Task_List[2]PositionZ = 13,44475
Objectives[11]mission_Actors[2]Task_List[2]Speed = 20
Objectives[11]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[11]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[11]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[11]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[11]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[11]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[11]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[11]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[11]mission_Actors[2]Task_List[2]Reverse = False
Objectives[11]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[11]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[11]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[11]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[11]mission_Actors[2]Task_List[3]Type = Drive
Objectives[11]mission_Actors[2]Task_List[3]PositionX = -1672,871
Objectives[11]mission_Actors[2]Task_List[3]PositionY = -3130,741
Objectives[11]mission_Actors[2]Task_List[3]PositionZ = 13,49186
Objectives[11]mission_Actors[2]Task_List[3]Speed = 20
Objectives[11]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[11]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[11]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[11]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[11]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[11]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[11]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[11]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[11]mission_Actors[2]Task_List[3]Reverse = False
Objectives[11]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[11]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[11]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[11]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[11]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[11]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[11]mission_Actors[2]NeededForObjectiveCutscene[0] = 12
Objectives[11]mission_Vehicles = 1
Objectives[11]mission_Vehicles[0]positionX = -1464,848
Objectives[11]mission_Vehicles[0]positionY = -3196,352
Objectives[11]mission_Vehicles[0]positionZ = 13,44754
Objectives[11]mission_Vehicles[0]Heading = 55,18763
Objectives[11]mission_Vehicles[0]Name = Stafford
Objectives[11]mission_Vehicles[0]Model = stafford
Objectives[11]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[11]mission_Vehicles[0]SecondaryColor = MetallicUltraBlue
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[11]mission_Vehicles[0]HasPearlescent = True
Objectives[11]mission_Vehicles[0]Livery = 8
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = True
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 21
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[11]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 11
Objectives[11]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[11]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -1629,935
Objectives[12]positionY = -3112,702
Objectives[12]positionZ = 12,94475
Objectives[12]Cutscenes_Time = 13
Objectives[12]Cutscenes_Trans_Time = 3
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = True
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 0,1
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = 5539,905
Objectives[12]ObjectiveMessages[0]positionY = -5359,78
Objectives[12]ObjectiveMessages[0]positionZ = 24,28851
Objectives[12]ObjectiveMessages[0]Message = ~d~Oh...
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 5537,626
Objectives[12]ObjectiveMessages[1]positionY = -5363,984
Objectives[12]ObjectiveMessages[1]positionZ = 24,27434
Objectives[12]ObjectiveMessages[1]Message = ~p~Shut up you, where are the others?
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 1
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -1394,148
Objectives[13]positionY = -3202,976
Objectives[13]positionZ = 12,94482
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = 
Objectives[14]positionX = -1379,559
Objectives[14]positionY = -3233,476
Objectives[14]positionZ = 12,94482
Objectives[14]GoTo_Actor_ChangToCompanion = True
Objectives[14]GoTo_Actor_Distance = 6
Objectives[14]GoTo_Actor_Remove_Blip = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = -1365,341
Objectives[15]positionY = -3235,166
Objectives[15]positionZ = 12,94482
Objectives[15]Hint_Time = 5
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 5532,021
Objectives[15]ObjectiveMessages[0]positionY = -5380,485
Objectives[15]ObjectiveMessages[0]positionZ = 24,18886
Objectives[15]ObjectiveMessages[0]Message = ~p~Are we ready to go?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 5530,47
Objectives[15]ObjectiveMessages[1]positionY = -5385,82
Objectives[15]ObjectiveMessages[1]positionZ = 24,47431
Objectives[15]ObjectiveMessages[1]Message = ~g~Yes.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 2
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 5528,514
Objectives[15]ObjectiveMessages[2]positionY = -5393,708
Objectives[15]ObjectiveMessages[2]positionZ = 24,55589
Objectives[15]ObjectiveMessages[2]Message = ~p~Well, so let's go, all aboard.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 3
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = -1648,761
Objectives[16]positionY = -3133,019
Objectives[16]positionZ = 12,99222
Objectives[16]EnterVehicle_AsPassenger = True
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = -2
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 5527,828
Objectives[16]ObjectiveMessages[0]positionY = -5401,032
Objectives[16]ObjectiveMessages[0]positionZ = 24,44863
Objectives[16]ObjectiveMessages[0]Message = ~d~Bye baby.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 5528,314
Objectives[16]ObjectiveMessages[1]positionY = -5406,388
Objectives[16]ObjectiveMessages[1]positionZ = 24,26307
Objectives[16]ObjectiveMessages[1]Message = ~p~Bye, I'll come back soon.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 1
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -1620,549
Objectives[17]positionY = -3090,508
Objectives[17]positionZ = 12,94475
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 24
Objectives[17]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]Task_List[0]positionX = -1627,499
Objectives[17]Task_List[0]positionY = -3091,205
Objectives[17]Task_List[0]positionZ = 13,44475
Objectives[17]Task_List[0]Block = True
Objectives[17]Task_List[1]Type = EnterVehicle
Objectives[17]Task_List[1]PositionX = -1629,04
Objectives[17]Task_List[1]PositionY = -3095,86
Objectives[17]Task_List[1]PositionZ = 13,44475
Objectives[17]Task_List[1]Speed = 1
Objectives[17]Task_List[1]SeatIndex = -1
Objectives[17]Task_List[1]TaskIndex = 1
Objectives[17]Task_List[1]Warp = False
Objectives[17]Task_List[2]Type = Pause
Objectives[17]Task_List[2]positionX = -1618,467
Objectives[17]Task_List[2]positionY = -3082,988
Objectives[17]Task_List[2]positionZ = 13,44475
Objectives[17]Task_List[2]time = 6
Objectives[17]Task_List[3]Type = Drive
Objectives[17]Task_List[3]PositionX = -1607,348
Objectives[17]Task_List[3]PositionY = -3065,643
Objectives[17]Task_List[3]PositionZ = 13,44475
Objectives[17]Task_List[3]Speed = 5
Objectives[17]Task_List[3]StopBeforeVehicles = False
Objectives[17]Task_List[3]StopBeforeActors = False
Objectives[17]Task_List[3]AvoidVehicles = True
Objectives[17]Task_List[3]AvoidEmptyVehicles = True
Objectives[17]Task_List[3]AvoidActors = True
Objectives[17]Task_List[3]AvoidObjects = True
Objectives[17]Task_List[3]StopAtLights = False
Objectives[17]Task_List[3]UseBlinkers = True
Objectives[17]Task_List[3]AllowGoingWrongWay = True
Objectives[17]Task_List[3]Reverse = False
Objectives[17]Task_List[3]TakeShortestPath = True
Objectives[17]Task_List[3]IgnoreRoads = True
Objectives[17]Task_List[3]IgnoreAllPathing = True
Objectives[17]Task_List[3]AvoidHighWays = True
Objectives[17]Task_List[4]Type = Drive
Objectives[17]Task_List[4]PositionX = -1580,083
Objectives[17]Task_List[4]PositionY = -3019,651
Objectives[17]Task_List[4]PositionZ = 13,44476
Objectives[17]Task_List[4]Speed = 5
Objectives[17]Task_List[4]StopBeforeVehicles = False
Objectives[17]Task_List[4]StopBeforeActors = False
Objectives[17]Task_List[4]AvoidVehicles = True
Objectives[17]Task_List[4]AvoidEmptyVehicles = True
Objectives[17]Task_List[4]AvoidActors = True
Objectives[17]Task_List[4]AvoidObjects = True
Objectives[17]Task_List[4]StopAtLights = False
Objectives[17]Task_List[4]UseBlinkers = True
Objectives[17]Task_List[4]AllowGoingWrongWay = True
Objectives[17]Task_List[4]Reverse = False
Objectives[17]Task_List[4]TakeShortestPath = True
Objectives[17]Task_List[4]IgnoreRoads = True
Objectives[17]Task_List[4]IgnoreAllPathing = True
Objectives[17]Task_List[4]AvoidHighWays = True
Objectives[17]Task_List[5]Type = Drive
Objectives[17]Task_List[5]PositionX = -1520,54
Objectives[17]Task_List[5]PositionY = -3037,238
Objectives[17]Task_List[5]PositionZ = 13,44475
Objectives[17]Task_List[5]Speed = 5
Objectives[17]Task_List[5]StopBeforeVehicles = False
Objectives[17]Task_List[5]StopBeforeActors = False
Objectives[17]Task_List[5]AvoidVehicles = True
Objectives[17]Task_List[5]AvoidEmptyVehicles = True
Objectives[17]Task_List[5]AvoidActors = True
Objectives[17]Task_List[5]AvoidObjects = True
Objectives[17]Task_List[5]StopAtLights = False
Objectives[17]Task_List[5]UseBlinkers = True
Objectives[17]Task_List[5]AllowGoingWrongWay = True
Objectives[17]Task_List[5]Reverse = False
Objectives[17]Task_List[5]TakeShortestPath = True
Objectives[17]Task_List[5]IgnoreRoads = True
Objectives[17]Task_List[5]IgnoreAllPathing = True
Objectives[17]Task_List[5]AvoidHighWays = True
Objectives[17]Task_List[6]Type = Drive
Objectives[17]Task_List[6]PositionX = -1499,42
Objectives[17]Task_List[6]PositionY = -3049,497
Objectives[17]Task_List[6]PositionZ = 13,44475
Objectives[17]Task_List[6]Speed = 10
Objectives[17]Task_List[6]StopBeforeVehicles = False
Objectives[17]Task_List[6]StopBeforeActors = False
Objectives[17]Task_List[6]AvoidVehicles = True
Objectives[17]Task_List[6]AvoidEmptyVehicles = True
Objectives[17]Task_List[6]AvoidActors = True
Objectives[17]Task_List[6]AvoidObjects = True
Objectives[17]Task_List[6]StopAtLights = False
Objectives[17]Task_List[6]UseBlinkers = True
Objectives[17]Task_List[6]AllowGoingWrongWay = True
Objectives[17]Task_List[6]Reverse = False
Objectives[17]Task_List[6]TakeShortestPath = True
Objectives[17]Task_List[6]IgnoreRoads = True
Objectives[17]Task_List[6]IgnoreAllPathing = True
Objectives[17]Task_List[6]AvoidHighWays = True
Objectives[17]Task_List[7]Type = Drive
Objectives[17]Task_List[7]PositionX = -1383,109
Objectives[17]Task_List[7]PositionY = -3116,124
Objectives[17]Task_List[7]PositionZ = 13,44443
Objectives[17]Task_List[7]Speed = 30
Objectives[17]Task_List[7]StopBeforeVehicles = False
Objectives[17]Task_List[7]StopBeforeActors = False
Objectives[17]Task_List[7]AvoidVehicles = True
Objectives[17]Task_List[7]AvoidEmptyVehicles = True
Objectives[17]Task_List[7]AvoidActors = True
Objectives[17]Task_List[7]AvoidObjects = True
Objectives[17]Task_List[7]StopAtLights = False
Objectives[17]Task_List[7]UseBlinkers = True
Objectives[17]Task_List[7]AllowGoingWrongWay = True
Objectives[17]Task_List[7]Reverse = False
Objectives[17]Task_List[7]TakeShortestPath = True
Objectives[17]Task_List[7]IgnoreRoads = True
Objectives[17]Task_List[7]IgnoreAllPathing = True
Objectives[17]Task_List[7]AvoidHighWays = True
Objectives[17]Task_List[8]Type = Drive
Objectives[17]Task_List[8]PositionX = -1249,002
Objectives[17]Task_List[8]PositionY = -3194,301
Objectives[17]Task_List[8]PositionZ = 13,44444
Objectives[17]Task_List[8]Speed = 50
Objectives[17]Task_List[8]StopBeforeVehicles = False
Objectives[17]Task_List[8]StopBeforeActors = False
Objectives[17]Task_List[8]AvoidVehicles = True
Objectives[17]Task_List[8]AvoidEmptyVehicles = True
Objectives[17]Task_List[8]AvoidActors = True
Objectives[17]Task_List[8]AvoidObjects = True
Objectives[17]Task_List[8]StopAtLights = False
Objectives[17]Task_List[8]UseBlinkers = True
Objectives[17]Task_List[8]AllowGoingWrongWay = True
Objectives[17]Task_List[8]Reverse = False
Objectives[17]Task_List[8]TakeShortestPath = True
Objectives[17]Task_List[8]IgnoreRoads = True
Objectives[17]Task_List[8]IgnoreAllPathing = True
Objectives[17]Task_List[8]AvoidHighWays = True
Objectives[17]Task_List[9]Type = Drive
Objectives[17]Task_List[9]PositionX = -1078,057
Objectives[17]Task_List[9]PositionY = -3292,746
Objectives[17]Task_List[9]PositionZ = 13,44444
Objectives[17]Task_List[9]Speed = 100
Objectives[17]Task_List[9]StopBeforeVehicles = False
Objectives[17]Task_List[9]StopBeforeActors = False
Objectives[17]Task_List[9]AvoidVehicles = True
Objectives[17]Task_List[9]AvoidEmptyVehicles = True
Objectives[17]Task_List[9]AvoidActors = True
Objectives[17]Task_List[9]AvoidObjects = True
Objectives[17]Task_List[9]StopAtLights = False
Objectives[17]Task_List[9]UseBlinkers = True
Objectives[17]Task_List[9]AllowGoingWrongWay = True
Objectives[17]Task_List[9]Reverse = False
Objectives[17]Task_List[9]TakeShortestPath = True
Objectives[17]Task_List[9]IgnoreRoads = True
Objectives[17]Task_List[9]IgnoreAllPathing = True
Objectives[17]Task_List[9]AvoidHighWays = True
Objectives[17]Task_List[10]Type = VehiclePlaneTask
Objectives[17]Task_List[10]positionX = 297,1292
Objectives[17]Task_List[10]positionY = -4087,141
Objectives[17]Task_List[10]positionZ = 500
Objectives[17]Task_List[10]speed = 100
Objectives[17]Task_List[10]Hight = 100
Objectives[17]Task_List[10]FollowPlayer = False
Objectives[17]Task_List[10]AttackPlayer = False
Objectives[17]Task_List[10]LandStart = False
Objectives[17]Task_List[10]LandEnd = False
Objectives[17]Task_List[11]Type = VehiclePlaneTask
Objectives[17]Task_List[11]positionX = 2065,286
Objectives[17]Task_List[11]positionY = -4958,311
Objectives[17]Task_List[11]positionZ = 350
Objectives[17]Task_List[11]speed = 100
Objectives[17]Task_List[11]Hight = 100
Objectives[17]Task_List[11]FollowPlayer = False
Objectives[17]Task_List[11]AttackPlayer = False
Objectives[17]Task_List[11]LandStart = False
Objectives[17]Task_List[11]LandEnd = False
Objectives[17]Task_List[12]Type = VehiclePlaneTask
Objectives[17]Task_List[12]positionX = 3415,794
Objectives[17]Task_List[12]positionY = -4795,098
Objectives[17]Task_List[12]positionZ = 200
Objectives[17]Task_List[12]speed = 100
Objectives[17]Task_List[12]Hight = 100
Objectives[17]Task_List[12]FollowPlayer = False
Objectives[17]Task_List[12]AttackPlayer = False
Objectives[17]Task_List[12]LandStart = False
Objectives[17]Task_List[12]LandEnd = False
Objectives[17]Task_List[13]Type = VehiclePlaneTask
Objectives[17]Task_List[13]positionX = 3818,29
Objectives[17]Task_List[13]positionY = -4738,331
Objectives[17]Task_List[13]positionZ = 1,311887
Objectives[17]Task_List[13]speed = 50
Objectives[17]Task_List[13]Hight = 50
Objectives[17]Task_List[13]FollowPlayer = False
Objectives[17]Task_List[13]AttackPlayer = False
Objectives[17]Task_List[13]LandStart = False
Objectives[17]Task_List[13]LandEnd = False
Objectives[17]Task_List[14]Type = VehiclePlaneTask
Objectives[17]Task_List[14]positionX = 3944,597
Objectives[17]Task_List[14]positionY = -4695,46
Objectives[17]Task_List[14]positionZ = 3,684432
Objectives[17]Task_List[14]speed = 40
Objectives[17]Task_List[14]Hight = 20
Objectives[17]Task_List[14]FollowPlayer = False
Objectives[17]Task_List[14]AttackPlayer = False
Objectives[17]Task_List[14]LandStart = False
Objectives[17]Task_List[14]LandEnd = False
Objectives[17]Task_List[15]Type = VehiclePlaneTask
Objectives[17]Task_List[15]positionX = 4027,672
Objectives[17]Task_List[15]positionY = -4664,93
Objectives[17]Task_List[15]positionZ = 3,684219
Objectives[17]Task_List[15]speed = 40
Objectives[17]Task_List[15]Hight = 1
Objectives[17]Task_List[15]FollowPlayer = False
Objectives[17]Task_List[15]AttackPlayer = False
Objectives[17]Task_List[15]LandStart = False
Objectives[17]Task_List[15]LandEnd = False
Objectives[17]Task_List[16]Type = VehiclePlaneTask
Objectives[17]Task_List[16]positionX = 4043,468
Objectives[17]Task_List[16]positionY = -4659,349
Objectives[17]Task_List[16]positionZ = 3,684331
Objectives[17]Task_List[16]speed = 40
Objectives[17]Task_List[16]Hight = 1
Objectives[17]Task_List[16]FollowPlayer = False
Objectives[17]Task_List[16]AttackPlayer = False
Objectives[17]Task_List[16]LandStart = True
Objectives[17]Task_List[16]LandEnd = False
Objectives[17]Task_List[17]Type = VehiclePlaneTask
Objectives[17]Task_List[17]positionX = 4128,86
Objectives[17]Task_List[17]positionY = -4628,623
Objectives[17]Task_List[17]positionZ = 3,684006
Objectives[17]Task_List[17]speed = 40
Objectives[17]Task_List[17]Hight = 5
Objectives[17]Task_List[17]FollowPlayer = False
Objectives[17]Task_List[17]AttackPlayer = False
Objectives[17]Task_List[17]LandStart = False
Objectives[17]Task_List[17]LandEnd = True
Objectives[17]Task_List[18]Type = Drive
Objectives[17]Task_List[18]PositionX = 4259,009
Objectives[17]Task_List[18]PositionY = -4580,758
Objectives[17]Task_List[18]PositionZ = 3,684226
Objectives[17]Task_List[18]Speed = 40
Objectives[17]Task_List[18]StopBeforeVehicles = False
Objectives[17]Task_List[18]StopBeforeActors = False
Objectives[17]Task_List[18]AvoidVehicles = True
Objectives[17]Task_List[18]AvoidEmptyVehicles = True
Objectives[17]Task_List[18]AvoidActors = True
Objectives[17]Task_List[18]AvoidObjects = True
Objectives[17]Task_List[18]StopAtLights = False
Objectives[17]Task_List[18]UseBlinkers = True
Objectives[17]Task_List[18]AllowGoingWrongWay = True
Objectives[17]Task_List[18]Reverse = False
Objectives[17]Task_List[18]TakeShortestPath = True
Objectives[17]Task_List[18]IgnoreRoads = True
Objectives[17]Task_List[18]IgnoreAllPathing = True
Objectives[17]Task_List[18]AvoidHighWays = True
Objectives[17]Task_List[19]Type = Drive
Objectives[17]Task_List[19]PositionX = 4348,499
Objectives[17]Task_List[19]PositionY = -4547,833
Objectives[17]Task_List[19]PositionZ = 3,684559
Objectives[17]Task_List[19]Speed = 30
Objectives[17]Task_List[19]StopBeforeVehicles = False
Objectives[17]Task_List[19]StopBeforeActors = False
Objectives[17]Task_List[19]AvoidVehicles = True
Objectives[17]Task_List[19]AvoidEmptyVehicles = True
Objectives[17]Task_List[19]AvoidActors = True
Objectives[17]Task_List[19]AvoidObjects = True
Objectives[17]Task_List[19]StopAtLights = False
Objectives[17]Task_List[19]UseBlinkers = True
Objectives[17]Task_List[19]AllowGoingWrongWay = True
Objectives[17]Task_List[19]Reverse = False
Objectives[17]Task_List[19]TakeShortestPath = True
Objectives[17]Task_List[19]IgnoreRoads = True
Objectives[17]Task_List[19]IgnoreAllPathing = True
Objectives[17]Task_List[19]AvoidHighWays = True
Objectives[17]Task_List[20]Type = Drive
Objectives[17]Task_List[20]PositionX = 4419,097
Objectives[17]Task_List[20]PositionY = -4521,771
Objectives[17]Task_List[20]PositionZ = 3,684342
Objectives[17]Task_List[20]Speed = 15
Objectives[17]Task_List[20]StopBeforeVehicles = False
Objectives[17]Task_List[20]StopBeforeActors = False
Objectives[17]Task_List[20]AvoidVehicles = True
Objectives[17]Task_List[20]AvoidEmptyVehicles = True
Objectives[17]Task_List[20]AvoidActors = True
Objectives[17]Task_List[20]AvoidObjects = True
Objectives[17]Task_List[20]StopAtLights = False
Objectives[17]Task_List[20]UseBlinkers = True
Objectives[17]Task_List[20]AllowGoingWrongWay = True
Objectives[17]Task_List[20]Reverse = False
Objectives[17]Task_List[20]TakeShortestPath = True
Objectives[17]Task_List[20]IgnoreRoads = True
Objectives[17]Task_List[20]IgnoreAllPathing = True
Objectives[17]Task_List[20]AvoidHighWays = True
Objectives[17]Task_List[21]Type = Drive
Objectives[17]Task_List[21]PositionX = 4465,281
Objectives[17]Task_List[21]PositionY = -4505,031
Objectives[17]Task_List[21]PositionZ = 3,684319
Objectives[17]Task_List[21]Speed = 10
Objectives[17]Task_List[21]StopBeforeVehicles = False
Objectives[17]Task_List[21]StopBeforeActors = False
Objectives[17]Task_List[21]AvoidVehicles = True
Objectives[17]Task_List[21]AvoidEmptyVehicles = True
Objectives[17]Task_List[21]AvoidActors = True
Objectives[17]Task_List[21]AvoidObjects = True
Objectives[17]Task_List[21]StopAtLights = False
Objectives[17]Task_List[21]UseBlinkers = True
Objectives[17]Task_List[21]AllowGoingWrongWay = True
Objectives[17]Task_List[21]Reverse = False
Objectives[17]Task_List[21]TakeShortestPath = True
Objectives[17]Task_List[21]IgnoreRoads = True
Objectives[17]Task_List[21]IgnoreAllPathing = True
Objectives[17]Task_List[21]AvoidHighWays = True
Objectives[17]Task_List[22]Type = Drive
Objectives[17]Task_List[22]PositionX = 4479,966
Objectives[17]Task_List[22]PositionY = -4471,404
Objectives[17]Task_List[22]PositionZ = 3,726433
Objectives[17]Task_List[22]Speed = 5
Objectives[17]Task_List[22]StopBeforeVehicles = False
Objectives[17]Task_List[22]StopBeforeActors = False
Objectives[17]Task_List[22]AvoidVehicles = True
Objectives[17]Task_List[22]AvoidEmptyVehicles = True
Objectives[17]Task_List[22]AvoidActors = True
Objectives[17]Task_List[22]AvoidObjects = True
Objectives[17]Task_List[22]StopAtLights = False
Objectives[17]Task_List[22]UseBlinkers = True
Objectives[17]Task_List[22]AllowGoingWrongWay = True
Objectives[17]Task_List[22]Reverse = False
Objectives[17]Task_List[22]TakeShortestPath = True
Objectives[17]Task_List[22]IgnoreRoads = True
Objectives[17]Task_List[22]IgnoreAllPathing = True
Objectives[17]Task_List[22]AvoidHighWays = True
Objectives[17]Task_List[23]Type = WalkTo
Objectives[17]Task_List[23]DestinationX = 4495,702
Objectives[17]Task_List[23]DestinationY = -4519,994
Objectives[17]Task_List[23]DestinationZ = 3,912361
Objectives[17]Task_List[23]Rotation = 327,0252
Objectives[17]Task_List[23]Speed = 1
Objectives[17]Task_List[23]GoStraitToCoord = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -1656,175
Objectives[18]positionY = -3082,577
Objectives[18]positionZ = 12,94475
Objectives[18]Cutscenes_Time = 10
Objectives[18]Cutscenes_Trans_Time = 2
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = True
Objectives[18]Cutscenes_Follow_Distancee = 5,2
Objectives[18]Cutscenes_Follow_Hieght = 0,7
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = 5524,814
Objectives[18]ObjectiveMessages[0]positionY = -5421,08
Objectives[18]ObjectiveMessages[0]positionZ = 23,85541
Objectives[18]ObjectiveMessages[0]Message = ~b~Pilot, we can go.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 2
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 5522,922
Objectives[18]ObjectiveMessages[1]positionY = -5424,886
Objectives[18]ObjectiveMessages[1]positionZ = 23,9416
Objectives[18]ObjectiveMessages[1]Message = Well, sir.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 4
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 5521,029
Objectives[18]ObjectiveMessages[2]positionY = -5430,041
Objectives[18]ObjectiveMessages[2]positionZ = 23,34007
Objectives[18]ObjectiveMessages[2]Message = ~g~It will be a rough flight.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 5
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 5519,453
Objectives[18]ObjectiveMessages[3]positionY = -5434,577
Objectives[18]ObjectiveMessages[3]positionZ = 22,844
Objectives[18]ObjectiveMessages[3]Message = ~r~Don't say anything, fool, I'm nervous enough.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 7
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -1638,21
Objectives[19]positionY = -3098,491
Objectives[19]positionZ = 12,94475
Objectives[19]Cutscenes_Time = 2
Objectives[19]Cutscenes_Trans_Time = 17
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = True
Objectives[19]Cutscenes_Follow_Distancee = 1,7
Objectives[19]Cutscenes_Follow_Hieght = 0,7
Objectives[19]Cutscenes_Follow_Angle = 180
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 4
Objectives[19]ObjectiveMessages[0]positionX = 5516,204
Objectives[19]ObjectiveMessages[0]positionY = -5443,826
Objectives[19]ObjectiveMessages[0]positionZ = 22,96114
Objectives[19]ObjectiveMessages[0]Message = ~y~There is nothing to worry about, if we don't crash at take off we won't crash anymore.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 5514,823
Objectives[19]ObjectiveMessages[1]positionY = -5447,843
Objectives[19]ObjectiveMessages[1]positionZ = 23,44639
Objectives[19]ObjectiveMessages[1]Message = ~r~This is not encouraging.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 8
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 5512,917
Objectives[19]ObjectiveMessages[2]positionY = -5453,282
Objectives[19]ObjectiveMessages[2]positionZ = 23,91304
Objectives[19]ObjectiveMessages[2]Message = ~p~Now everyone shut up, fasten your seat belts and pray.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 10
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 5510,604
Objectives[19]ObjectiveMessages[3]positionY = -5460,031
Objectives[19]ObjectiveMessages[3]positionZ = 25,40641
Objectives[19]ObjectiveMessages[3]Message = ~g~Maybe my music could help us relax.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 16
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -1661,63
Objectives[20]positionY = -3097,784
Objectives[20]positionZ = 12,94475
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Leave_Area
Objectives[21]positionX = -1657,514
Objectives[21]positionY = -3089,111
Objectives[21]positionZ = 12,94475
Objectives[21]Leave_Area_Distance = 1000
Objectives[21]Leave_Area_Use_Objective_Position = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 5507,622
Objectives[21]ObjectiveMessages[0]positionY = -5469,169
Objectives[21]ObjectiveMessages[0]positionZ = 26,36481
Objectives[21]ObjectiveMessages[0]Message = ~o~NO!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 5506,297
Objectives[21]ObjectiveMessages[1]positionY = -5473,181
Objectives[21]ObjectiveMessages[1]positionZ = 26,51824
Objectives[21]ObjectiveMessages[1]Message = Ladies and gentlemen, fasten your seat belts and put the seat back in an upright position, we are about to take off.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 1
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -1653,486
Objectives[22]positionY = -3112,124
Objectives[22]positionZ = 12,94475
Objectives[22]Cutscenes_Time = 9
Objectives[22]Cutscenes_Trans_Time = 6
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = True
Objectives[22]Cutscenes_Follow_Distancee = 1,6
Objectives[22]Cutscenes_Follow_Hieght = 0,7
Objectives[22]Cutscenes_Follow_Angle = 180
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 5504,313
Objectives[22]ObjectiveMessages[0]positionY = -5477,837
Objectives[22]ObjectiveMessages[0]positionZ = 26,35472
Objectives[22]ObjectiveMessages[0]Message = ~r~Umh... I thought worse... it wasn't bad...
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 6
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 5506,951
Objectives[22]ObjectiveMessages[1]positionY = -5501,814
Objectives[22]ObjectiveMessages[1]positionZ = 25,46624
Objectives[22]ObjectiveMessages[1]Message = ~b~Okay, little recap, everything should be ready for the gig.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 9
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = -1643,855
Objectives[23]positionY = -3132,085
Objectives[23]positionZ = 12,99222
Objectives[23]Cutscenes_Time = 4
Objectives[23]Cutscenes_Trans_Time = 20
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = True
Objectives[23]Cutscenes_Follow_Distancee = 5
Objectives[23]Cutscenes_Follow_Hieght = 0,7
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 5
Objectives[23]ObjectiveMessages[0]positionX = 5506,603
Objectives[23]ObjectiveMessages[0]positionY = -5515,749
Objectives[23]ObjectiveMessages[0]positionZ = 27,09824
Objectives[23]ObjectiveMessages[0]Message = ~y~But that island is strange and dangerous.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 5506,381
Objectives[23]ObjectiveMessages[1]positionY = -5519,61
Objectives[23]ObjectiveMessages[1]positionZ = 27,44717
Objectives[23]ObjectiveMessages[1]Message = ~b~And Dixon is precious to us, so we need to make sure everything is fine and he's save.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 4
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 5502,868
Objectives[23]ObjectiveMessages[2]positionY = -5528
Objectives[23]ObjectiveMessages[2]positionZ = 27,06157
Objectives[23]ObjectiveMessages[2]Message = ~b~And that's why you girls come with us.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 11
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[3]positionX = 5500,323
Objectives[23]ObjectiveMessages[3]positionY = -5532,459
Objectives[23]ObjectiveMessages[3]positionZ = 26,52591
Objectives[23]ObjectiveMessages[3]Message = ~y~You will be a kind of... technical support and security...
Objectives[23]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[3]Sender = 
Objectives[23]ObjectiveMessages[3]Subject = 
Objectives[23]ObjectiveMessages[3]MessageColor = White
Objectives[23]ObjectiveMessages[3]PlayFromStart = False
Objectives[23]ObjectiveMessages[3]Delay = True
Objectives[23]ObjectiveMessages[3]DelayTime = 16
Objectives[23]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[3]TypeSubtitle = True
Objectives[23]ObjectiveMessages[3]TypeTextMesage = False
Objectives[23]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[4]positionX = 5494,282
Objectives[23]ObjectiveMessages[4]positionY = -5541,659
Objectives[23]ObjectiveMessages[4]positionZ = 25,49529
Objectives[23]ObjectiveMessages[4]Message = ~p~Okay, don't worry, we'll take care of it.
Objectives[23]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[4]Sender = 
Objectives[23]ObjectiveMessages[4]Subject = 
Objectives[23]ObjectiveMessages[4]MessageColor = White
Objectives[23]ObjectiveMessages[4]PlayFromStart = False
Objectives[23]ObjectiveMessages[4]Delay = True
Objectives[23]ObjectiveMessages[4]DelayTime = 21
Objectives[23]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[4]TypeSubtitle = True
Objectives[23]ObjectiveMessages[4]TypeTextMesage = False
Objectives[23]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = -1639,237
Objectives[24]positionY = -3134,819
Objectives[24]positionZ = 12,99222
Objectives[24]Cutscenes_Time = 0
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 30
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = True
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 10
Objectives[24]Cutscenes_Follow_Hieght = 1
Objectives[24]Cutscenes_Follow_Angle = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Leave_Area
Objectives[25]positionX = 4479,966
Objectives[25]positionY = -4471,404
Objectives[25]positionZ = 3,226433
Objectives[25]Leave_Area_Distance = 1600
Objectives[25]Leave_Area_Use_Objective_Position = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 4417,456
Objectives[26]positionY = -4423,835
Objectives[26]positionZ = 5,260391
Objectives[26]SetPlayerActor_Use_Player = True
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = False
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 1
Objectives[26]Task_List[0]Type = Pause
Objectives[26]Task_List[0]positionX = 4417,456
Objectives[26]Task_List[0]positionY = -4423,835
Objectives[26]Task_List[0]positionZ = 5,760391
Objectives[26]Task_List[0]time = 1
Objectives[26]mission_ActorsCount = 2
Objectives[26]mission_Actors[0]SpawnInVehicle = True
Objectives[26]mission_Actors[0]SeatIndex = -1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 40
Objectives[26]mission_Actors[0]positionX = 4510,882
Objectives[26]mission_Actors[0]positionY = -4518,165
Objectives[26]mission_Actors[0]positionZ = 4,425547
Objectives[26]mission_Actors[0]Heading = 18,45329
Objectives[26]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[26]mission_Actors[0]Relationship_Group = Friend
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Unarmed
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[26]mission_Actors[0]NeededForObjectiveHint[0] = 28
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 35
Objectives[26]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[26]mission_Actors[0]NeededForObjectiveGoToActor[0] = 27
Objectives[26]mission_Actors[1]SpawnInVehicle = True
Objectives[26]mission_Actors[1]SeatIndex = 0
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 36
Objectives[26]mission_Actors[1]positionX = 4510,882
Objectives[26]mission_Actors[1]positionY = -4518,165
Objectives[26]mission_Actors[1]positionZ = 4,425547
Objectives[26]mission_Actors[1]Heading = 18,45329
Objectives[26]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[26]mission_Actors[1]Relationship_Group = Friend
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = Unarmed
Objectives[26]mission_Actors[1]Variation = Random
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 4510,882
Objectives[26]mission_Vehicles[0]positionY = -4518,165
Objectives[26]mission_Vehicles[0]positionZ = 4,425547
Objectives[26]mission_Vehicles[0]Heading = 18,45329
Objectives[26]mission_Vehicles[0]Name = Blista
Objectives[26]mission_Vehicles[0]Model = vetir
Objectives[26]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[26]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 0
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = True
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 29
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 47
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 30
Objectives[26]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[26]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[26]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 32
Objectives[26]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 33
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 2633,677
Objectives[27]positionY = 3354,235
Objectives[27]positionZ = 55,2606
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 10
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 2633,677
Objectives[28]positionY = 3354,235
Objectives[28]positionZ = 55,2606
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 10
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 2633,677
Objectives[29]positionY = 3354,235
Objectives[29]positionZ = 55,2606
Objectives[29]Timeout_Min = 0
Objectives[29Timeout_Sec = 10
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0


